The New World Devs Talk Their Favorite Zones and Go Behind the Scenes of Updating The Winter Convergence.
We're back with a new episode of the Forged in Sternum series, this time exploring some of the most intricately designed zones and discussing what went into bringing them to life. We also talk about the Winter Convergence Festival, which has undergone its own makeover this year to add new content and better reflect our philosophy that New World is an ever-changing world.
Mentioning snow, Winter Convergence is back, and there's a brand-new dev blog behind this year's occasion, consisting of the brand new Winter Wanderer. A great deal of the blog speak about how they created the tradition for this year's occasion, specifically after ins 2015 Winter Convergence landed with huge modifications.
Bradbury names Mourning dale as one of his, with the rain being among the various aspects. He compares it to the Scottish Highlands and as a bleak sort of environment developed to set the t1. Lane even states that in regard to weather, with snow It's something they'd like to think about in the long term. All the devs name some different areas and features, so this episode simply continues filling out some observations from the team and what they're passionate about in Sternum.
The latest round of the casual chat in between devs video series covers preferred zones. This time, Art Director Charles Bradbury and Elder Producer Katy Kaczyński sign up with Scot Lane in going over some of their favorite zones and their features. Lane points out Cutlass Keys as one that may be a non-traditional choice. Kaczyński names three zones, Brimstone Sands, Downscale, and Eden Grove (which she calls a rave with monsters).
Comes to telling the backstory of the brand-new Winter season Wanderer, they wanted to reveal things in stages and also bring yetis back as characters total with their own language. Amazon is thinking longer term here, Sternum hosts numerous ancient powers, and as the source of all myths in the world, it stands to reason that it would've had a being that motivated Yule figures like Daddy Winter.
For the full process behind the lore and new additions to the Winter Convergence, read the complete dev blog at New World.
Comes to telling the backstory of the new Winter season Wanderer, they wanted to reveal things in stages and also bring yetis back as characters complete with their own language. Amazon is thinking longer term here, Sternum hosts lots of ancient powers, and as the source of all misconceptions in the world, it stands to factor that it would've had a being that motivated Yule figures like Daddy Winter season. Gamers will have to wait a couple of more seasons to discover who or what this mysterious being might be, and how it guides the events that make up the Winter vacation.
The New World group talks their favorite zones in a brand-new Created in Sternum episode, and takes us behind the scenes of what it required to create this year's newly revamped and broadened Winter Convergence Celebration.
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